Most Recent Work
Teddy Bear Rescue: An Airport Adventure (Intro To Level Design Final)
For final project in my Intro to Level Design class at DePaul University, I was tasked with creating a polished and functioning level that uses the physical play space to showcase the narrative I want the player to experience.
What I did for this project:
- Designed the level idea and game flow
- Created maps to base the game space on
- Created a blockout of the levelĀ
- Built the level space, using my blockout as a template to build the environment around with 3D assets from FAB (Unreal asset store)
- Programmed spatially based interactions using collision boxes to trigger eventsĀ
- Set requirements for some events that players must meet before the event can be triggered (i.e. collecting a keycard before you can unlock a door)
- Lighting for the scene
- Audio for the scene including ambient audio and voice lines
Final Space Screenshots:
Initial Blockout Screenshots:
Maps:
Whispering Woods Minecraft Mod
Enter a mystical new biome with the Whispering Woods mod! Introducing five new mobs, a complete new wood set, new glowing plants to light your way through the biome, and more!
Working in a team with nine other designers, we spent ten weeks planning out, designing, and developing this Minecraft mod. As the head of the programming team, I divvyed up the work between myself and the two other programmers with soft deadlines to encourage spacing out the development with the time we had, I communicated with the art and sound teams about the proper file formats they would need to export their resources in so I could import them into the project, I collaborated with the art team while implementing their textures and models as we found things that needed to be changed after playtesting, and I participated in bi-weekly standups where I communicated to my team where I was at with the work I was doing and what I still needed to get done or would need support on.
Level Design
Games
Blanding's Landing was developed by Levi Bjork, Isaiah Chapoy, Gwen Edgar, Tatiana Garces, and I with music by Willem Granzin with the Peggy Notebaert Nature Museum as our client through DePaul's 'Game Development II' class in the spring of 2024. This was my first time developing a video game with other people, as well as working with a client, and was an experience I learned a lot from regarding many different aspects of the game design process as well as with working in a team.
Portal Panic! is a tabletop dungeon crawler that I designed with Adam Stall and Syd Scott for my Game Design class at UCLA's Game Lab Summer Institute in 2022. This was my first expereince working in a group to make a game and was also the first class I took that focused on game design rather than development.
3D Modeling
Graphic Design