Games
Portal Panic! is a tabletop dungeon crawler that I designed with Adam Stall and Syd Scott for my Game Design class at UCLA's Game Lab Summer Institute in 2022. This was my first expereince working in a group to make a game and was also the first class I took that focused on game design rather than development.
Blanding's Landing was developed by Levi Bjork, Isaiah Chapoy, Gwen Edgar, Tatiana Garces, and I with music by Willem Granzin with the Peggy Notebaert Nature Museum as our client through DePaul's 'Game Development II' class in the spring of 2024. This was my first time developing a video game with other people, as well as working with a client, and was an experience I learned a lot from regarding many different aspects of the game design process as well as with working in a team.
Level Design
Game Design Documents
I wrote this game design document for a narrative-based puzzle game called lucid//WAKING for my final project in DePaul's 'Introduction to Game Production' class. The idea for this game stems from my fascination with dreams and dream worlds, my curiosity regarding lucid dreaming, and my love for a good puzzle game.
This outline/proposal for an adventure game I started designing called Dead in the Dirt was not made for any game classes I have taken, but rather for my a very open-ended multimodal assignment in my 'Composition & Rhetoric I' class in the fall of 2023. A lot of the aesthetics of this game were influenced by things I was seeing around the city since I had just moved to Chicago from Los Angeles. My first quarter of college had a certain feel to it that was paired with the music I was listening to at the time (there was a lot of Florence + The Machine playing on repeat) and after I watched Halsey's 2021 Film If I Can't Have Love, I Want Power which was a visual storytelling of that album, I had a very specific vision in my head for how I wanted this game to feel.
3D Modeling
Graphic Design